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How I used to teach new players vs. how I do it now - what changed for you?

Back when I first started hosting game nights about 5 years ago, I would dump the whole rulebook on new players before we even touched a piece. I thought that was the right way, lay out every detail so nobody felt lost. But I noticed people would glaze over after 5 minutes and then make mistakes anyway. Now I just explain the goal and maybe one action per turn, then let them learn as we go. I started doing this after a friend told me he hated board games because they felt like homework. That clicked for me. Do you prefer a full rules rundown or learning as you play? Has your style shifted over time too?
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cora562
cora56220d ago
Back when I taught people how to play Betrayal at Baldur's Gate, I used to explain every room tile and omen card before starting. Took like 20 minutes and people would just stare at me. Now I just hand them the starting character sheet, say "move and do stuff, roll if it seems risky," and fix mistakes as they pop up. Works way better... people get into the haunted house vibe without worrying about all the rules. Letting folks mess up and correct as they go keeps the energy up way more than a lecture ever did.
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iris_stone28
Oh man, that's exactly the right way to do it. I've taught D&D and a few other games over the years, and the second I stopped trying to frontload everything, people actually stuck with it. They don't need to know the whole rulebook on day one, they just need to know what to roll when they say "I wanna try this thing." Plus, catching a mistake and going "oh actually it works like this" feels way more natural than a lecture. You're basically giving them a mini tutorial every time they hit a new situation, which sticks better anyway. Your mileage may vary on that, but it's never failed me yet.
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