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Finally taught my group to play a 4 hour game in one night

Last month I tried to run a heavier euro game with my usual gaming crew and it flopped hard, nobody wanted to commit. But last Saturday I started with a 20 minute teach using reference cards and split the rules into phases, and we actually finished a 3.5 hour session with zero arguments. Has anyone else found a better way to introduce long games without scaring off casual players?
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