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The double-pull rule is ruining drawings for new drafters

I keep seeing people on this forum brag about double-pulling lines to save time. But over the last year at our shop in Phoenix, I noticed the guys who do that have way more reworks. Last Tuesday I watched a new hire spend 30 minutes fixing a layout because he double-pulled a centerline and it threw off the symmetry. Quick question - does anyone else track how often double-pulling actually causes errors versus just guessing it's faster?
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2 Comments
jordan464
jordan4641mo ago
Last Tuesday one of our guys here in the Phoenix shop spent nearly 45 minutes fixing a wall layout after he double-pulled a line that threw the whole angle off. I agree with @hugog43 - I've seen it too many times where the "time saved" is just a few seconds but the rework cost is way bigger. Maybe it's just me, but I've started keeping a mental count of errors and I swear double-pulling accounts for at least half of the rookie mistakes I see. I'd rather have a clean line that took an extra couple seconds than a messy one that eats up half the morning.
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hugog43
hugog431mo ago
...and on top of all that, I'm the guy who once double-pulled a dimension line so bad it looked like a snake had a seizure on the paper. Took me an hour just to save face with the senior drafter. Look, I get the appeal of double-pulling to shave off a few seconds, but in my experience you're basically gambling with the whole layout. The new guys especially don't have the muscle memory to do it cleanly, so it backfires way more than they want to admit. I've watched guys here in Austin retrace the same line three times trying to make a double-pull look straight, and by then you've lost whatever time you thought you saved. Your mileage may vary, but I'd rather take the extra two seconds and do it right the first go around.
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